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2.23.2005 #1 PUBLIC BAMBIBUU - this is the rosetta stone of teams - these are problems that teams face. they stand for, in order, personality conflicts, unresolved roles, bad policies and procedures, lack of trust, insufficient feedback, confused goals, bad leadership, anti-team culture, mismatched needs, bad decision-making, ill-conceived rewards, bleary vision, uncertain boundaries, and unwillingness to change. i'm not going to type out what all of these mean. #2 teams... MPCRDP save money, increase productivity, improve communications, make better use of resources, result in higher-quality decisions, improve processes #3 team roles/interactions GDPHLK go-getters (live for team), doers (seek high of achievement), pluggers (do what must to stay alive), homebodies (if affiliation needs met at home, are pluggers at work; if not, seek that satis at work), loners (unable to team effectively but want to, are dangerous), killers ("toxic loners") #4 a good team goal has..TLLDT task, limits, level of performance, deadline, target #5 goals are better when...ARFUS agreed upon, realisitic, few in #, uncomplicated, set together #6 7 methods of decision-making AACMMEA + NGT authority w/ discussion, authority w/o discussion, consensus, majority, minority, expert, averaging + nominal group think #7 3 conditions must be in effect for teams TSD must know TASK to complete, without roles becoming a STRAITJACKET, while getting the task DONE #8 ways to avoid "good old grace" HIR honesty in team, identify unpleasant tasks, rotate them accordingly #9 policies & procedures need to be CSRG credible, short, relevant, guidelines #10 behavior profiles/zones ADAE analyticals (analysis paralyisis), past, perfectionist, mix of reactive and task-oriented, work with existing circumstances to promote quality in prod & services, thinking drivers (steamroller), present, results oriented, task oriented & proactive, shape enviro by overcoming existing opposition to get immediate results, action amiables (warm and fuzzy), past-present-future, people people, reactive and empathetic, make sure others feel included, cooperative, relationships expressives (dreamers), future, big picture people, proactive, shape enviro by bringing others into alliance, intuition #11 difficult people on teams JBBD jerks - recognize talent, appreciate there's more than meets the eye, assess if team is helping create problem blowhards - cut 'em off at the pass brats - vigilance and intolerance dark angels - get rid of 'em #12 bad leaders HMS MAST VS CJ'D NICHH BP hypocrites, morons, spaceman , misfits, aliens, softie, traitors, vacillators, self-servers, cowards, jingos, daredevil, nepotist, ignoramus, cinder, hermit, hero, blamer, peacenik #13 good leaders PEPIL MESITE project energy , assist evolution and change, persuade & persevere, are involved, look beyond obvious, maintain perspective, encourage pyramid learning, support creativity, influence cooperation, take initiative, eschew the negative #14 leadership skills PCAT people - versatility*, pyramid learning, feedback character - charisma, integrity, altruism action - decision-making, initiating activities thinking - problem-solving, fostering linkages, assisting evol & change #15 vision communication pitfalls SWAND selling, waffling, assigning, nonaligning, dull #16 harmful team enviro CCFM too much competition, too much collaboration, forced teams, team mobs #17 don't need teams when 1PUTL 1 person is enough to make deicision, decision is pre-determined, it is an uncomplicated decision, time is of the essence, and it is low-priority #18 effective team members are CICLIV CFC committed to goals, interested in others, confront conflict, listen empathetically, practice inclusive decision making, value differences, contribute ideas freely, provide feedback, celebrate accomplishments #19 too much collaboration leads to BIG M'S DSL blurriness, interiority, groupthink, mercilessness, sameness, defenselessness, slowness, leaderlessness #20 transcompetition = FERP PW PILT GCPD focus vs empathy, results vs process, play vs work, persistence vs insistence, loose vs tight, greatness vs commonality, personalization vs depersonalization whew. ok. i had to get a little help from my notes. BUT, i have them pretty down pat. the hard part is beginning to be remembering the acronym...once i've got that, i'm gold. 0 Comments: |
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sunshine and rope swings
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