2.23.2005

ok. this is a study tool for me.

bob's not home. the dogs are outside. and scout and sushi aren't in the room. so, blog, you are my study tool - b/c it helps when i "teach" to someone else. i have 20 acronyms thus far. i've memorized 17 of my 29 pages. it's going to be close!!!!

#1 PUBLIC BAMBIBUU - this is the rosetta stone of teams - these are problems that teams face. they stand for, in order,

personality conflicts, unresolved roles, bad policies and procedures, lack of trust, insufficient feedback, confused goals, bad leadership, anti-team culture, mismatched needs, bad decision-making, ill-conceived rewards, bleary vision, uncertain boundaries, and unwillingness to change. i'm not going to type out what all of these mean.

#2 teams... MPCRDP

save money, increase productivity, improve communications, make better use of resources, result in higher-quality decisions, improve processes

#3 team roles/interactions GDPHLK

go-getters (live for team), doers (seek high of achievement), pluggers (do what must to stay alive), homebodies (if affiliation needs met at home, are pluggers at work; if not, seek that satis at work), loners (unable to team effectively but want to, are dangerous), killers ("toxic loners")

#4 a good team goal has..TLLDT

task, limits, level of performance, deadline, target

#5 goals are better when...ARFUS

agreed upon, realisitic, few in #, uncomplicated, set together

#6 7 methods of decision-making AACMMEA + NGT

authority w/ discussion, authority w/o discussion, consensus, majority, minority, expert, averaging + nominal group think

#7 3 conditions must be in effect for teams TSD

must know TASK to complete, without roles becoming a STRAITJACKET, while getting the task DONE

#8 ways to avoid "good old grace" HIR

honesty in team, identify unpleasant tasks, rotate them accordingly

#9 policies & procedures need to be CSRG

credible, short, relevant, guidelines

#10 behavior profiles/zones ADAE

analyticals (analysis paralyisis), past, perfectionist, mix of reactive and task-oriented, work with existing circumstances to promote quality in prod & services, thinking
drivers (steamroller), present, results oriented, task oriented & proactive, shape enviro by overcoming existing opposition to get immediate results, action
amiables (warm and fuzzy), past-present-future, people people, reactive and empathetic, make sure others feel included, cooperative, relationships
expressives (dreamers), future, big picture people, proactive, shape enviro by bringing others into alliance, intuition

#11 difficult people on teams JBBD

jerks - recognize talent, appreciate there's more than meets the eye, assess if team is helping create problem
blowhards - cut 'em off at the pass
brats - vigilance and intolerance
dark angels - get rid of 'em

#12 bad leaders HMS MAST VS CJ'D NICHH BP

hypocrites, morons, spaceman , misfits, aliens, softie, traitors, vacillators, self-servers, cowards, jingos, daredevil, nepotist, ignoramus, cinder, hermit, hero, blamer, peacenik

#13 good leaders PEPIL MESITE

project energy , assist evolution and change, persuade & persevere, are involved, look beyond obvious, maintain perspective, encourage pyramid learning, support creativity, influence cooperation, take initiative, eschew the negative

#14 leadership skills PCAT

people - versatility*, pyramid learning, feedback
character - charisma, integrity, altruism
action - decision-making, initiating activities
thinking - problem-solving, fostering linkages, assisting evol & change

#15 vision communication pitfalls SWAND

selling, waffling, assigning, nonaligning, dull

#16 harmful team enviro CCFM

too much competition, too much collaboration, forced teams, team mobs

#17 don't need teams when 1PUTL

1 person is enough to make deicision, decision is pre-determined, it is an uncomplicated decision, time is of the essence, and it is low-priority

#18 effective team members are CICLIV CFC

committed to goals, interested in others, confront conflict, listen empathetically, practice inclusive decision making, value differences, contribute ideas freely, provide feedback, celebrate accomplishments

#19 too much collaboration leads to BIG M'S DSL

blurriness, interiority, groupthink, mercilessness, sameness, defenselessness, slowness, leaderlessness

#20 transcompetition = FERP PW PILT GCPD

focus vs empathy, results vs process, play vs work, persistence vs insistence, loose vs tight, greatness vs commonality, personalization vs depersonalization




whew. ok. i had to get a little help from my notes. BUT, i have them pretty down pat. the hard part is beginning to be remembering the acronym...once i've got that, i'm gold.

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